Dec 12

RuneScape: Next Gen all

Featuring our innovative new browser-based technology and with big  in vestments in graphics and gameplay, RuneScape is set to take a monumental leap forward in 2013. Higher visual and audio fidelity, improved camera mechanics and a much more customisable interface system are but a taste of what you can expect.

New Skills (all)

Two brand new skills await you in 2013, with one new resource collection skill and a support skill which will be modelled on some of our oldest and dearest content. Designed to suit the old-school, yet complement the entire game.

Epic Story Conclusions (various)

Pirates, dwarves, gnomes, desert gods, vampyres, workshops, heroes, dragonkin, monkeys… so much to choose from, and that’s just the tip of the penguin iceberg! Help us to define which to work on next by letting us know what your favourites are.

Construction Rework (all)

Our plans for user-generated content are just beginning to culminate in a sequence of mind-blowing updates to the Construction skill. Build and hold forts with your friends as you defend the realm! Bring your finely built, graphically updated houses to the main game world! Design dungeons and invite hardy dungeoneers to crack them!

World Events (all)

World Events will be your chance to make sure that you and your allies make your mark on the world itself. Fight for what you think is right using both your brain and brawn! The world will truly be your oyster as you help reshape Gielinor – your way!

Level Up my Stuff (all)

The ability to actually level up your equipment while training would be great! You could even customise that equipment by choosing from a range of buffs and bonuses that not only effected your stats but also the cosmetic look of the equipment – perhaps even name it. We wouldn’t limit ourselves to only allowing combat equipment to be levelled – far from it. It could affect your training gear like axes or hatchets; even summoning creatures, too.

Bosses Galore and Grouping Systems (all)

Finally, with the new EoC we can add all those amazing ideas for bone crunching, player slaying behemoths, for both groups and solo adventurers. Of course, nobody likes hanging about waiting for groups to appear, so we’ll need to give you an awesome grouping system to help you find that ideal team, instead of just standing around and shouting a lot.

Please note that some of these updates are simply glints in the eye of the design team right now, and are far from completion. Hurdles and issues that come up in development can often change the way a project comes together, so these – as always – are subject to change.

Nevertheless, we’ll be doing everything we can to bring all of the above – and more – to you over the next year. I hope you’ll agree that it’s looking awesome already!

Have fun!

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Dec 12

Behind the Scenes: Special Edition

2012 has brought many great updates, and it’s far from over. In fact, with Player-Owned Ports and a Grandmaster-level quest topping the bill, you might say we’ve saved the best till last.

TzHaar Quest: The Brink of Extinction (very high level)

In the conclusion to this exciting storyline, you must find out why the TzHaar city is cooling down, or else it’s certain disaster for these noble creatures. What part will the Ga’al play in their future, if there is to be one? It’s a Grandmaster-level quest with some of the most challenging combat ever to grace the realm, and epic rewards to boot!

Player-Owned Ports (very high level)

Avast me hearties! Fancy trying yer hand at runnin’ your own port? Or are ye a lily-livered land lubber? Arr! That it be!

In this huge, high level content(one of the biggest projects this year) you’ll have the chance to equip ships, hire captains, build your own shipyards and send your cut-throat crews to explore the fabled, lore-rich eastern lands. Bounties beyond your wildest dreams await!

Christmas 2012: Stray Dog (all)

The Varrock dog has never had a good life. It’s been kicked, burned and even had raspberries blown at it as it skulks off to the nearest corner. It’s a sad tale, and if any character deserved a happy Christmas, it’s the Varrock dog. Get involved with giving it a Christmas it will never forget!

God Statues (all)

In this Distraction & Diversion, you’ll be invited to help a keen artist construct scaffolding to support his latest creations – magnificent sculptures dedicated to a range of gods. Get the scaffolding and location right and you’ll reap the rewards, but if you get it wrong, who knows what abominations you may end up creating?

Early 2013

Grandmaster Level Quest (very high level)

It’s huge. It’s related to the gods. It’s going to change Gielinor forever. It’s got fantastic rewards to unlock and is frankly one of the most exciting, game-defining tales we have ever worked on. For many, this will be the update they have dreamed about for many years.

Kalphite King (very high level)

A sinkhole has appeared in the desert, revealing a previously unknown kalphite hive. Within each generation of kalphites, one egg is unlike any of its siblings, and even the queen can’t control it. Groups of the most elite warriors will need to band together to bring down this foe, working for powerful new equipment and lip-smacking loot.

Wilderness Warbands (high level)

Something lays hidden, deep within the Wilderness, and it’s so important that the gods have tasked their strongest officers to hunt it down. But since when did gods work together to achieve their aims? It’s going to end up with one almighty fight! Raid their war camps using your non-combat skills or get set to bring some old fashioned pain to these rampaging recruits!

Ranger/ Slayer Dungeon (high level plus)

Still in its early stages of development, this environment aims to provide the perfect home for rangers to train their high level combat and earn new top-end equipment.

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Dec 12

Evolution of Combat: Economic Impact

With the Evolution of Combat will, inevitably, come change in the economy. It’s a natural result of the re-alignment of all of the armour, weapons and food within the game. As you learn new ability combinations, ready your action bars for different combat situations and get to grips with the new combat stats, it’s inevitable that the RuneScape economy will change alongside it. We want to assure you that we’ll be keeping a close eye on the RuneScape economy, and to give you some tips as to how it’s likely to change post-20th November.

Keep on ‘Scaping!

First and foremost, don’t panic! The economy is often the subject of rumours and hearsay, meaning that many people make decisions that are a little hasty. The vast majority of tradeable armour and weapons that you currently have are going to still be your equipment of choice in the Evolution of Combat. Got a full set of Bandos armour from General Graardor? That’s still the best non-degrading melee armour that you can get your hands on, and – with the new Bandos warshield – you can use some of those nifty new defensive abilities to be even tougher and last longer on Slayer trips.

On the flipside, items that you might not have thought about for a little while now have new life breathed into them. With the launch, the Zaryte Bow will become the best bow in it’s class, and will be comparable to all other level 80 Ranged weapons. Korasi’s Sword may no longer be a one-hit-KO wonder, but it’s a fantastic complement to the new off-hand Enhanced Excalibur. Mage armours such as Infinity and the brand new Batwing now provide decent protection in against melee combatants. Don’t forget the underused warhammers and two-handers; with dual wielding, two-handed abilities and weaknesses to specific damage types, they are now just as useful as scimitars in the right situation.

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Dec 12

December 12th, 2012

With the Evolution of Combat will, inevitably, come change in the economy. It’s a natural result of the re-alignment of all of the armour, weapons and food within the game. As you learn new ability combinations, ready your action bars for different combat situations and get to grips with the new combat stats, it’s inevitable that the RuneScape economy will change alongside it. We want to assure you that we’ll be keeping a close eye on the RuneScape economy, and to give you some tips as to how it’s likely to change post-20th November.

Keep on ‘Scaping!

First and foremost, don’t panic! The economy is often the subject of rumours and hearsay, meaning that many people make decisions that are a little hasty. The vast majority of tradeable armour and weapons that you currently have are going to still be your equipment of choice in the Evolution of Combat. Got a full set of Bandos armour from General Graardor? That’s still the best non-degrading melee armour that you can get your hands on, and – with the new Bandos warshield – you can use some of those nifty new defensive abilities to be even tougher and last longer on Slayer trips.

On the flipside, items that you might not have thought about for a little while now have new life breathed into them. With the launch, the Zaryte Bow will become the best bow in it’s class, and will be comparable to all other level 80 Ranged weapons. Korasi’s Sword may no longer be a one-hit-KO wonder, but it’s a fantastic complement to the new off-hand Enhanced Excalibur. Mage armours such as Infinity and the brand new Batwing now provide decent protection in against melee combatants. Don’t forget the underused warhammers and two-handers; with dual wielding, two-handed abilities and weaknesses to specific damage types, they are now just as useful as scimitars in the right situation.

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Dec 12

Thanksgiving 2012

There’s only a few days left until Thanksgiving and the RuneScape Community team have a whole host of great events, competitions and celebrations to get involved with!

Turkey Takeover

The turkeys of RuneScape have been in hiding since last November, secretly plotting ways to secure protection in Gielinor and save themselves from an inevitable, roasted death. A year on, their planning has come to fruition, and they’re setting out on a journey to win the war against turkey-slayers, mustering support via diplomatic measures. With regular batches of turkeys appearing in Varrock over the holiday season, you won’t want to miss out on this Thanksgiving extravaganza! Find out more about the Turkey Takeover and get involved here.

Guess How Many (Dead) Turkeys!

In addition to the Turkey Takeover, we’re also giving away an Thanksgiving-tastic Turkey Hat cosmetic! To be in with the chance of winning all you need to do is send your estimate of how many turkeys will be slaughtered during the attack on Gielinor this Thanksgiving via email to community@jagex.com. Good luck!

In-Game Title: ‘the Stuffed’

As voted for by players on the forum, we’ll be adding in a special community created Thanksgiving title – ‘the Stuffed’ – for everybody to display from 22nd November onwards!

Fansite Turkey Scavenger Hunt

A selection of our Jagex-supported fansites are also getting into the Thanksgiving spirit this year with a special turkey-themed scavenger hunt. Find all ten turkeys hidden across the various official RuneScape channels and fansites and you could be in with the chance of winning some great prizes. You can find out more about the hunt here.

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Dec 12

look out for the new TzHaar quest – The Brink of Extinction

The Evolution of Combat is finally here, and we couldn’t be more excited about what the future holds. The new system will allow us to make some truly awe-inspiring combat content in the future: look out for the new TzHaar quest – The Brink of Extinction; the Kalphite King; Wilderness Warbands and more, as described in Mod Mark’s recent Behind the Scenes Special Edition.

Naturally, development of the combat system itself will continue, as with any key part of the game. Since the last beta build, we’ve implemented boosts to the effectiveness of stat-boosting prayers and potions, as well as improving your hit chance while fighting against a combat style that you’re weak or neutral against. We won’t stop there, so keep the feedback coming and we’ll keep working to ensure that RuneScape combat is always as deep, rewarding and downright spectacular as it should be.

Above all, enjoy the Evolution of Combat – you’ve earned it!

 


In Other News

  • Weapon overrides in Solomon’s General Store have been updated to work in both the main and off hands, with separate selections possible for each hand.
  • The following override and weapon type combinations do not currently work in the off-hand. We are working on implementing a fix for these as soon as possible. In the meantime, we apologise for any inconvenience and thank you for your patience. All other combinations should work as intended, but please submit a bug report if you encounter anything out of the ordinary that’s not listed here:If you like your kills visceral, you’ll love the gloriously gory brutal weaponry reskins, now available from Solomon’s General Store!
    • Scorching Axe: hatchet
    • Pactbreaker Longsword: scimitar
    • Assassin Scimitar: straight-bladed swords listed here.
    • Dwarven Warsuit Longsword: scimitar
    • Seaborne Blade: short sword
    • Cleaver of Tsutsaroth: scimitar
  • Graphical improvements to existing weapons, previously only available in the Evolution of Combat Beta, are now live in the game. These cover weapons from bronze, right up to dragon.
  • Those of you waiting for your Mad Scientist outfits and/or your Combat Academy survey XP rewards will receive them later this week.
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Dec 12

Evolution of Combat: Now Live!

After 6 months of beta testing and floods of feedback from you, the Evolution of Combat is now live. We couldn’t have done it without your help, and every one of you who has logged into the beta, tried out the new combat system and offered us your feedback has our deepest, most heartfelt thanks.

From now on, the array of gameplay enhancements and improvements that the Evolution of Combat brings – as described here – are yours to use in the live game. New features such as adrenaline, abilities and the all-new action bar – not to mention dual wielding, distinct combat styles and damage-type resistance and vulnerability – add fathoms of depth to RuneScape’s combat system.

Even those of you who prefer a peaceful life will find plenty to pique your interest: the action bar can be used for speedy resource gathering and skill training, and the new Make X Production Interface streamlines skilling like never before.


When you first log in after the update, you’ll notice the following:

  • You will be teleported to one of nine banks, in safe areas within the free-to-play zone.
  • Any items that you had equipped prior to the update will be de-equipped and placed into your inventory.
  • If your inventory is full, your items will be moved to the bank. Everyone now has 15 additional bank slots, to ensure that there will be enough space.
  • Depleted prayer points will be fully restored.
  • Any claw weapons you have will be converted into a main-hand claw and an off-hand claw.
  • Your task total will have been recalculated. This is the result of certain tasks, which are no longer relevant with the Evolution of Combat launch, being removed from the game and replaced with newer equivalents.
  • Many items of equipment have different level requirements. However most of these changes are on equipment with skill requirements lower than level 50, and few high-level items are affected.

Be sure to stop by the Combat Academy in Lumbridge for a whistle-stop tour of the EoC’s key features. Even if you’ve already done so in the beta, it’ll be a valuable refresher – not to mention that you’ll earn combat XP rewards for acing Lady Deathknell’s combat tests! A session at the Combat Academy’s a good idea even if you’re planning to go old-school with auto-attacks and the Momentum ability, as you’ll still need to know how damage types work, and how the combat triangle has been affected by the change.

Innumerable smaller changes have come to the game with the EoC, including (but not limited to) the following:

  • All poisoned items – such as the dragon dagger p++ – have been converted to their unpoisoned versions. Permanently poisoned weapons no longer exist in the game. Poison is now applied on a temporary basis. Using weapon poison potions (including + and ++ variants) gives all weapon attacks a chance to apply poison on hit for a limited time.
  • Spellboxes earned as a reward from Dungeoneering have been removed, and their cost in Dungeoneering tokens refunded.
  • The Dungeoneering token cost of the Dungeoneering-specific prayers Augury and Rigour has been refunded, where purchased. These are now unlocked at the same time that the Piety prayer is unlocked.
  • PK skulls no longer exist as a game mechanic. Any existing from before the update have been removed.
  • Diseases are also no longer a part of the game. Again, any existing from before the update have been removed.
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Dec 11

You forgot that one of the details according to Honor Systems

You forgot that one of the details according to Honor Systems. That it was mainly created to make the Competition and Player Samurai’ish Style of a Match to be more positive and so they can be remembered and seen as what, and how they work. They are basically building themselves a Title. Such as Honorable Opponent. Some become a more of a selection towards a Leader for a Team. Worthy to lead their Team, as a Selected Individual who knows how to coordinate and cooperate with teammates.

The Honor System wasn’t originally created to make people think highly and horse-ridingly superior for themselves. Trading is actually against their Code at Riot. If they find out people have not paid attention to further warnings. They will punish anyone who violates their Codes. Its not difficult to understand what Riot is trying to do. They want a Honorable and great Competition with good experience for any Players interested in their world.

People do what they want to do, to make themselves fit better into spots they want into. So be it if its for egostical reasons or noble intentions. Everyone does what they choose to do. The path they take, is consquences they deal with. It only matters if what you think its worth it, and if it made you, perhaps others. Satisfied, happy or opposites. Depends really.

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Dec 11

Which lane do I go to?

When it comes to deciding if you should honor an enemy teammate, it requires a great amount of scrutiny because you don’t know how they are acting in their team’s chat or how they are responding to their teammate’s needs throughout the game. I will only give out honor to enemies who react positively in all chat be it that they are losing or winning. I really don’t stand for people who get high and mighty over destroying my team and then bragging about it in chat. If they did well enough in battle then they should be humble and accept compliments instead of demand acknowledgment to their ego. Every match is different for me when it comes to the end of game scoreboard. Sometimes I end up giving honor to everybody for bringing forth an overall positive and fun match. Other times I find myself ignoring and reporting most, if not all, of the players I was queued with.In relation to the honor system, what do you guys think of the banners you can get on the corner of your summoner’s card during loading screen and champion select? I personally think they look tacky and they don’t generally represent the truth to a person’s behavior overall.Not in relation to the topic, but I figured I’d bring this up. Any thoughts on the loading screen tips? I feel they really need a lot more variety and more that are useful, not just quirky statements.
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Dec 11

It will be cheap runescape gold as you buy

What drives you to give out honor points to other players? For me, it seems easier to award teammates due to the fact that I have more interaction with them throughout the game. This includes how they act in both chat and during important moments of gameplay. Furthermore it is easier to keep track of how your laning partner behaves, then the jungler, but I normally hit a roadblock when it comes to paying attention to other lanes. It’s all rather difficult to keep track of everybody on your team at all times while still performing well yourself.

For example, if I notice that my laning partner has absolutely no grasp on the concept of last hitting and lane control, I know they don’t deserve any honor. They just aren’t putting forth any effort. There are times though when a laning partner will really come through for you when you need it and do the right thing, such as engage fully on the enemy or back off when it’s too dangerous.

Warding is also a key part in determining a player’s participation. I know most people believe it’s only the job of the jungler or support to put out wards but it’s not always viable. When I have the extra money and slot, I will also pick up a ward or two to help out.

Junglers are a bit harder to keep track of, as they have to cover the entire map. They sometimes need to babysit other lanes more often than anything else and that can lead other lanes to believe they aren’t doing diddly squat. It’s not a simple task to be a jungler in the first place. You must not only support lanes that are in dire need of assistance but you must also keep up in experience and keep track of jungle objectives. I have gone through many games where the jungler can make or break the match. Sometimes it’s their fault for simply not paying attention to what it going on globally and other times it’s simply because they are getting counter jungled and ganked constantly. Of course, there’s still yet that one jungler who ignores everything and just camps the jungle minions, shows up into your lane to steal some creeps and then disappears again only to never bring anything to the table.

 

Team composition can mean a lot when it comes down to the bottom line of winning or losing. If your lane is matched up with enemies that are naturally counters to your champions, well then you’d better hope you have an amazing jungler who can turn the tides.

 

As you can see there are many factors, just within your own team, that determines how you expend honor points at the end of the game. Even more important in your choice isn’t just whether you win or lose, but how your team handles strife. There’s been many times where I’ve been on a team that got completely demolished but all the players stayed positive through the entire endeavor. That in my opinion deserves some honor points. Deciding to report a person or honor them can simply come down to how they both perform and their attitude.

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