May 18

PoE – Looking for Help Scaling Ignite Trapper for Incursion

With the reveal of all the trap reworks and new trap gems, I decided I wanted to start the league with an ignite proliferation fire trap build. I’ve been messing around in PoB as best I can without having access to the new skills and changes, but I don’t have much experience with ignite or trap builds so I’m not sure how much I am missing due to inexperience. Here’s the PoB so far, it’s mainly just the tree, links, and a few planned uniques.

Incursion PoE

Ascendancy choice. I’ve been assuming that Saboteur is the best choice for getting access to trap, crit, and DoT nodes. I would use the Ignite Proliferation gem which is getting solid buffs in the upcoming patch. Perfect Agony. Is this node any good? I’ve been struggling to get a high effective crit chance without sacrificing other damage and node options. I’m also looking to use the new Charged Traps support for power generation and more crit multi to synergize with this. Is it just not worth it to try to go crit with an ignite build?

In my opinion, I’ve been planning a similar build based around scaling DoT and burning damage with Fire Trap so both the ignite from the initial hit and the burning ground are boosted. Trickster offers a huge amount of damage and utility and doesn’t have to worry about trap cooldown cause Fire Trap won’t have one in 3.3. The downside is that it doesn’t have built in prolif, so you need to use a link for that, but it’ll prob be worth it for the boost to clear speed.

I’m probably going to go EO for the 40% more dmg over crit as I feel like it’s too much investment to go that route. I might run EE if it works properly with reproccing it with a lightning skill. Definitely going MoM cause Trickster, so we can build up a massive effective health pool. As for gearing, Searing Touch is BiS and leaves us with whatever chest we want. Either running a 6L single-target trap or shaper 5L with a Kaom’s. Considering Aylardex to make use of the power charge generation, it gives us a ton of mana regen and “more MoM.” The Blood Dance seems really interesting as well, giving us a ton of life regen to make more use of the frenzies and that’s also getting scaled by Trickster. https://www.u4gm.com/

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May 08

The Newest Guides for Path of Exile’s Flashback Event

During the Flashback Event, each zone will simultaneously have three different mods from the Bestiary and previous Leagues including Abyss, Ambush, Anarchy, Beyond, Bloodlines, Breach, Harbinger, Invasion, Nemesis, Perandus, and Torment. It’s an exciting idea and might give some players the chance to experience Leagues, they possibly never had a chance to play. Also, the rewards are simply amazing. You will be awarded a random pair of Cosmetic Wings for reaching level 85, and a random Armour set for reaching level 95.

path of exile builds

Since we still have Patch 3.2, and there are no class-balancing changes or new items, the builds more or less remain the same compared to Bestiary League. However, since monsters get 3 additional mods, and become stronger, defenses may play a more important role in getting to higher levels within the limited amount of time. This caused, our suggested builds to provide higher defenses, while at the same time sustaining reasonable damage.

Ahn’s Might Cleave Juggernaut
Juggernaut is one of the most popular classes in Path of Exile’s Patch 3.2. It provides very good defenses, thanks to high Life pool, Endurance Charges, and Armour. This build, even on a moderately low budget, is capable of clearing all the Path of Exile’s content.

Blade Flurry Gladiator
Gladiator class provides the classical Sword & Board type of gameplay. It’s one of the few builds that require no specific unique items, provide good defenses thanks to the Block mechanic, and can sustain very high DPS.

Ancestral Warchief 2H Chieftain
Another amazing build, that requires near to 0 specific gear. Chieftain class provides amazing defensive bonuses, on top of your Totems dealing immense damage with the powerful Kongor’s Undyin Rage mace equipped.

Blade Vortex Herald Elementalist
This build is extremely powerful, and again, requires no expensive uniques. On top of terrific DPS, it provides very good defenses, with very high Life pool and Freeze mechanic. And as they say, the best defense is a good offense.

Quill Rain Poison Assassin
This build requires only two relatively cheap unique items to be extremely powerful. It provides insane damage, which comes mainly from Passive Points, Support Gems, and Quill Rain’s insane Attack Speed. With nearly 100 arrows fired per second, Thief’s Torment replenishes your Life to full instantly, which works like the good old Vaal Pact.

We hope you enjoy the Flashback Even with one of our builds and earn your desired rewards. If you need poe currency cheap in game, you can choose u4gm.com sale cheap poe currency.

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May 01

Why People Like Using Steel Rings in Path of Exile

Essences of contempt are the go-to, flat phys on top of that base is what everyone is looking for. You want life + flat phys to attacks + %ele damage to attacks together if possible. For a quick overall idea of numbers, it’s like 4-9 phys at least, 30%+ ele dmg to attacks, and as much life as possible.

poe tips

If the other two mods are really high, you can settle for crafted life and it will still be good. Granted there are suffixes that aren’t complete trash like life gain on kill or something. So, kinda like this :

1. Flat phys (4-9 min to 9-15 max)

2. Ele dmg with attacks (30%+, as much as you can it’s rather hard to get that mod with the phys one)

3. Life (60+ is decent, crafted if none)

Other than these three i just mentioned, for suffixes you want strength, and whatever else could be good for attack builds:

a. Strengh (40+, really good to have with flat phys and life)

b. Accuracy (250-300+, a more specific one since some builds use Resolute Technique)

c. Resistances (40%+ fire/cold/lightning or 13%+ to all, or 30%+ chaos), everyone needs them so it’s never wasted.

Another option is ALOT more expensive, but makes for the best possible items with this base, the essence of Hysteria. It gives 10% of phys damage gained as extra fire damage, an insane increase in damage for a ring. Having that along with the other desired mods is very hard and costs a ton of money so i would not suggest it unless you have like 20ex+ lying around to make such a thing. But if you’re trying to minmax and have everything else already, this is an option to go even further into minmaxing. https://www.u4gm.com/path-of-exile

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Apr 25

Need Advice on How To Plan My Skill Tree in Path of Exile

I plan on using Frost Blades for clearing since it’s projectile-based too so it benefits from Point Blank , Fury Bolts and other things. I couldn’t find a guide online so I decided to build my own skill-tree after lurking on poe-ninja for several hours. I plan on going Slayer/Raider but I’m open to suggestions. If you need poe currency cheap in game, you can choose u4gm.com sale cheap poe currency.

skill tree poe

Molten Strike
Frost Blades works a little differently from Molten Strike. Molten Strike can completely ignore the melee hit since you hit with the projectiles anyway, but Frost Blades typically won’t hit the primary target with its projectiles, unless you have both Ancestral Call and Chain, but it still won’t be consistent. However, you seem to be going for a pure elemental build with abyss jewels and an ele claw, so this shouldn’t be too much of a problem.

Vitality Void
I highly recommend Vaal Pact, and Vitality Void too. You can think of Vitality Void as a 15% more life recovery rate modifier for three points, as well as buffing your life leech from 1.6% to 2.6%. Most of the time people tend to disregard additional leech beyond the ~1% that lets you cap it with most builds, but with Slayer, the additional duration of the leech instances can really mean something, so that part of Vitality Void is strong too. And Vaal Pact pretty much goes without saying. It doubles your leech and you’re already pathing right by it.

Abyss Jewels are Nice!
And lastly, I’m not really sure about that 3-point jewel socket by the Scion wheel. It is just 20 strength you’re getting, which doesn’t help your build in any way other than 10 flat life and stat requirement. Especially since you can get 18% increased attack speed from the same 3 points in the Berserking cluster right next to it, or 27% attack speed one additional point to Claws of the Magpie on the claw wheel. Yes, Abyss jewels are nice, but they get less nice the more of them you have, and 6.8% attack speed per node is quite a lot of attack speed. You’ll want to check Path of Building to see if you can get jewels that will make it worth it.

So my final tree would probably look something like this. You can make up for the slight loss of life by using a Might of the Meek jewel by the Life wheel, notice that it gets the crit multi nodes too. Obviously this tree is tailored more to my playstyle, so take from it what you will, but hopefully this either gives you some ideas or makes you more confident about your own choices and your reasoning behind them.

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Apr 18

PoE Endgame Tries To Be about Giving You All Sort of Options

GGG has a long story of nerfing mechanics or strategies deemed to be “too good” or “too fun” if you will, and with the rise of Elder Ring strategy I am veeery afraid this behavior might hit it.

path of exile elder

Run A Variety of Influenced Maps!
Honestly, I think the question is simple: is this mechanic so powerful that it makes those playing without it be left behind more than it would be reasonable to? Or, in other words: are you forced into using this to have a chance of getting a high amount of currency? If yes, then they should remove it. PoE endgame tries to be about giving you all sort of options. You can run lab all day long. You can kill Shaper all day long. You can run a variety of influenced maps all day long.

All those strategies are suposed to be reasonably equal in terms of what they give you back. Of course some people might find a way of making one more efficient, and some strategies work better in different times of the league. But in general they do hold fairly well together, and if you’re reasonably efficient you’ll make a reasonable amount of currency in any of them.

How To Right Use Elder Ring?
The Elder Ring, as happened with Sextants before, removes part of this. It’s simply not possible to get even near the same amount of currency by running maps without this. You either make an Elder Ring, or you’ll be forever getting less currency. This removes options from the game, and is thus bad design.

To finish, you said that “With the Elder Ring, even running lower tier maps is fun and it feels like you are being rewarded for it.” Well, it seems to me that even lower maps feel like you’re being rewarded for it exactly because you’re getting so much more rewards than those that do not run an Elder Ring. Saying this the other way around: with the Elder Ring in the game, even running mid to high tier maps doesn’t feel rewarding for me, who do not have the ring.

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Apr 12

FFXIV Players Can Dress Their Male Characters In Rabbit Suits

The suit can be accessed in patch 4.3. Images of the dresses have been seen.

Do you want to wear a bunny? Then you are in luck: Final Fantasy XIV director: A Realm Reborn, Naoki Yoshida, has specified in the recent PAX East that players can dress their male characters in rabbit suits. The only thing revealed for now is that the suit will arrive in patch 4.3.

ffxivbunnyboy

Taking advantage of the expected announcement, Square Enix has shown in images how the costume is to some characters of the successful MMORPG of the Dragon Quest creator studio or the Final Fantasy itself. The editor, for now, has not finalized date yet for the release of patch 4.3 of Final Fantasy XIV: A Realm Reborn.

FFXIV is here on Final Fantasy! Just fill your bank with enough money and get the necessary players and gears to benefit the most from FFXIV. Make sure to gather enough Final Fantasy XIV Gil to enjoy yourself in the new content.

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Apr 09

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Mar 21

Path Of Exile Authoritative Reviews

Did you miss Diablo 2? Path of Exile is what you need. New graphics, classic elements of mechanics, which are “blurred” with modern features. Incredibly huge tree of skills, in which you can “blind” absolutely any hero. Gloomy and at the same time stunning stylistics. In this case everything, the project continues to develop actively. It is for this reason that we advise everyone to go to an isolated island to save the creatures living there and to destroy the evil.

Path-Of-Exile-4

Path of Exile is consistently expanding its strengths: in the release version, the new Scion-Class provide even more depth and variety in the already outstanding character position and introduced since our beta test challenge leagues increase the long-term motivation and experimentation. The developers have not tackled many of the weaknesses. In the story, I may also be guilty of misrepresenting an action role-playing game – but the murky game world of Path of Exile could easily do more, even without such a lavish staging that it keeps me in the way of slaughter , That worked well for Diablo 2, too. Likewise, I find that even a monster pest of the old school would have room for more inventive tasks and more versatile monster design. Friends of classic action role-playing games, who are in for a deep game mechanic, can already dare to go to Wraeclast without hesitation.

Path of Exile has nothing to envy to big productions and is, at present, a very good alternative to the genre, thanks to interesting and well integrated game mechanics. Mixing cleverly different genres, the game is aimed both at the bait of optimization and the neophyte who wants a more complete alternative to other titles. The freedom left to the players is one of the strengths of the title and promises a colossal life regularly supplied by free updates. Despite a few lags that taint the experience – especially in Hardcore – the game is a real pleasure to play, especially since it now enjoys a location entirely in French very good.

Does Path of Exile need another representative for action roleplayers? I definitely say yes. Because despite the cheeky copy of existing elements – especially from Diablo 2 – offers the Free2Play Path of Exile something that I’ve missed in all other games of this kind: A complex skill system with the greatest possible freedom. Clearly, this flexibility also leads to hopelessness. But this is what you learn from, feel inspired to do better with the next character. It can be argued that it might be fairer to allow players to get back their scores on a larger scale. And certainly the game could handle fine tuning, offering smaller, more varied areas. But the character system has become great and does not cost a tired cent.

Since its release, the developers of Path of Exile are constantly providing new content, and Forsaken Masters is probably the best update so far. It starts in exactly the right places: more variety, more control in crafting and, on top of that, fun extras like your own hiding place. The masters are not perfect, some of their services are a bit expensive and not every random mission hits the mark. But they are still a tangible asset to the game, regardless of whether I can put the savings of old heroes into precise crafting, or have a more varied journey through the new missions as you level up a new hero. Leagues have been more interesting, but with most of the content from the previous leagues maintained, the whole package from Path of Exile has never been better.

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Mar 14

Quick List Of Being Addressed And Pending Issues In PoE

Here’s a quick list for reference both to you and GGG about Path of Exile. I will try to keep it short and to the point. Will add any issues I forgot that people remind me of in the comments.

Path of Exile

Being Addressed:

  • Reduced Net drops from bosses so they interfere less.
  • Net throw speed increase.
  • Fuzzy targetting for throwing nets (auto-target rarest mob in general vicinity of throw).
  • Better beastcrafting recipe order in the list.
  • New beastcrafting recipes.
  • Improvements to targetted rare beastcrafting recipes to allow choice of base item (including “free scouring”).

Pending:

  • Low frequency of legendary beasts.
  • Low health of yellow bestiary beasts.
  • Legendary Beasts never generated in Labyrinth instances.
  • Necromancy Net doesn’t enable corpse targetting hotkey (might be included as a bug fix, though).
  • Necromancy Net does not work on beasts whose corpse was destroyed (might be included as a bug fix, though).
  • Inability to disable sounds from net drops.
  • Tracking recipes, or some other form of QoL so that you know what specific beasts you find in the wild are used for.
  • Can’t filter recipes by beast mods/beast names.
  • Warnings for reaching full or near full capacity of specific captured beast types.
  • Some type of warning when the beast you are attempting to capture outlevels your currently assigned net.
  • Enraged beasts after the net fails should purge damage over time on them like Abyss spires do, to prevent accidental kills if netting fails.
  • Beastcrafting rares still largely useless, save for a few specific recipes. (hopefully to be addressed by the last point Chris edited in the announcement).
  • Beasts that give access to portals to Spirit Beasts extremely rare, to the point of being much rarer than Lich encounters in early Abyss league even before their frequency fixes.
  • Alchemy orbs. (Highly doubt the shortage is due to nets interfering with boss drops only).
  • Encroaching Darkness cards and unique map drops in general exceedingly rare compared to previous leagues.

 

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